Wow, cool. Hopefully I don’t bore you to tears. Sure… let’s do this!

Growing up, what was it that made you realize you wanted to go into game development?

I never knew “game development” was a job. I just thought smart programmers made games… and talented artists. There were no game development programs in school. I just loved games. It wasn’t until my late 20’s that I realized that I had a chance to make games. I sort of dropped everything I was doing and totally changed careers. I was 29 when I started working on games.

How did the idea for Overwatch originally come about?

We were working on a game that got cancelled. We had 6 weeks to pitch new game ideas to the studio. If we didn’t come up with something compelling, our team was going to be redistributed to work on other projects (WoW, HS, HotS, D3 etc). Arnold Tsang was drawing these amazing characters. And during some of our game idea sessions Geoff Goodman was pitching really cool class ideas for a class-based MMO. We merged these concepts into what was to become Overwatch.

What stories do you have that you can share from the initial development of Overwatch?

The first hero we implemented was Tracer. We did not have any animations or gun models. So she shot laser beams from her eyes.

Besides Overwatch, what are some of your favorite projects that you’ve worked on in the past?

Vanilla WoW holds a special place in my heart. I was so naive about game development. I really loved the team. The game world was so much fun to create.

When someone asks you about the next unreleased hero, what’s your favorite response to strategically avoid answering the question?

Quien es Sombra?

Who is your favorite hero?

This is going to sound canned but I fall in love with a different hero each week. I think that’s one of my favorite parts about OW. I totally get “maining” and I have heroes I play more than others… but I’m constantly discovering new things about different heroes on different maps… and then of course there is their backstories etc…

Also, every time Hanamura comes up I will only play Hanzo on defense. Because… roleplay… meet me on the porch, Genji

When you were developing Overwatch, did you imagine it would earn Game of the Year less than one year after release? How did it feel when you found out it won?

We make games to make players happy… not to win awards. With that said, I was extremely happy for my team that they were recognized. They were so loyal and dedicated… and they worked so hard. It made me feel really good that they received some recognition for their efforts.

What is your favorite part of working with Blizzard?

I love the people I work with — truly love. They are amazingly smart and talented. I learn so much every day. I love being surrounded by people who are 100% driven and dedicated towards their passion. I feel incredibly lucky to work here.

Apart from Overwatch, what is your favorite game to play?

Right now? Zelda: Breath of the Wild. It’s a masterpiece.

What wrestling techniques do you prefer to use on the other developers when there are disagreements?

Death? No but seriously… When people don’t agree — which is always — there is usually a good reason. We’re all better off when we try to understand where the other person is coming from before forcing our will.

What are your most and least favorite fan creations?

I love all of it. The art, the cosplay, the songs, the videos.