Several other research analysts have also commented on the company. Vetr lowered Electronic Arts from a strong-buy rating to a buy rating and set a $93.33 price target for the company. in a research report on Tuesday, October 18th. Stifel Nicolaus lifted their price target on Electronic Arts from $87.00 to $88.00 and gave the stock a buy rating in a research report on Monday, October 17th. Mizuho reiterated a buy rating and issued a $84.00 price target on shares of Electronic Arts in a research report on Monday, October 31st. Wedbush set a $95.00 price target on Electronic Arts and gave the stock a buy rating in a research report on Wednesday, November 2nd. Finally, MKM Partners reiterated a buy rating and issued a $95.00 price target on shares of Electronic Arts in a research report on Thursday, November 3rd. One analyst has rated the stock with a sell rating, six have given a hold rating and fifteen have given a buy rating to the stock. The company currently has a consensus rating of Buy and an average target price of $89.46.

Benchmark Co. reissued their buy rating on shares of Electronic Arts Inc. (NASDAQ:EA) in a report published on Wednesday. The brokerage currently has a $105.16 price objective on the game software company’s stock, up from their previous price objective of $101.94.

Electronic Arts (NASDAQ:EA) opened at 81.52 on Wednesday. Electronic Arts has a 52-week low of $55.82 and a 52-week high of $86.07. The firm’s 50-day moving average price is $80.52 and its 200-day moving average price is $80.60. The company has a market cap of $24.70 billion, a price-to-earnings ratio of 19.79 and a beta of 0.65.

In other news, SVP Samantha S. Smith sold 2,721 shares of the business’s stock in a transaction on Monday, November 14th. The shares were sold at an average price of $76.78, for a total transaction of $208,918.38. The sale was disclosed in a document filed with the SEC, which can be accessed through the SEC website. Also, Director Richard A. Simonson acquired 6,575 shares of the company’s stock in a transaction dated Friday, November 18th. The shares were bought at an average cost of $78.06 per share, for a total transaction of $513,244.50. Following the completion of the acquisition, the director now directly owns 30,456 shares of the company’s stock, valued at $2,377,395.36. The disclosure for this purchase can be found here. Over the last ninety days, insiders have sold 75,418 shares of company stock worth $5,938,978. Insiders own 3.46% of the company’s stock.

Several large investors have recently made changes to their positions in the stock. Royal Bank of Canada raised its stake in shares of Electronic Arts by 63.1% in the second quarter. Royal Bank of Canada now owns 443,390 shares of the game software company’s stock worth $33,592,000 after buying an additional 171,463 shares during the period. California State Teachers Retirement System raised its stake in shares of Electronic Arts by 0.8% in the third quarter. California State Teachers Retirement System now owns 621,380 shares of the game software company’s stock worth $53,066,000 after buying an additional 5,200 shares during the period. Tobam raised its stake in shares of Electronic Arts by 29.2% in the second quarter. Tobam now owns 898,953 shares of the game software company’s stock worth $68,104,000 after buying an additional 203,428 shares during the period. South Texas Money Management Ltd. raised its stake in shares of Electronic Arts by 61.6% in the third quarter. South Texas Money Management Ltd. now owns 278,621 shares of the game software company’s stock worth $23,794,000 after buying an additional 106,160 shares during the period. Finally, Mizuho Trust & Banking Co. Ltd. raised its stake in shares of Electronic Arts by 0.9% in the second quarter. Mizuho Trust & Banking Co. Ltd. now owns 495,308 shares of the game software company’s stock worth $37,525,000 after buying an additional 4,651 shares during the period.

About Electronic Arts

Electronic Arts Inc develops, markets, publishes and distributes games, content and services that can be played by consumers on a range of platforms, which include consoles, personal computers (PCs), mobile phones and tablets. The Company’s games and services are based on a portfolio of intellectual property that includes established brands, such as FIFA, Madden NFL, Star Wars, Battlefield, the Sims and Need for Speed.

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