Final Fantasy XIV’s Yoshi-P Talks Housing, Eureka, And Confirms Relic Armor

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Final Fantasy XIV got its second expansion pack in June and the team is working on bringing new content with the upcoming Patch 4.2 and beyond. Director and Producer Naoki Yoshida recently talked about housing, shared tidbits on the mysterious Eureka content, and Relic Armor in an interview with PSU.

On plans to update housing system

Naoki Yoshida, Producer and Director: I first want to apologize to all of the players and free companies who were unable to purchase land and to whom we caused a lot of stress due to the shortage of housing plots. The development team is already working on adding more plots for Patch 4.2, but we are also planning to introduce new processes to the plot purchase specifications. We’re unable to provide details now, but we will be able to update everyone as we get closer to the release of Patch 4.2. It would be greatly appreciated if you could wait a little longer!

On lessons learned from Diadem and changes we can expect to see when Eureka is implemented

Naoki Yoshida: This can be said for Diadem as well, but when creating content for Final Fantasy XIV, we don’t envision anything we make as “content we want people to continue playing for an exceptionally long time.” We have designed the game in a way that entices players to strive for high item level weapons or equipment, or enjoy the aspect of leveling up with our content updates. Since there is a level cap in the game, coupled with the fact that we increase the item level on equipment with our updates, it really is hard to imagine content existing that can played for an extended period of time.

We tried a few different things with the Diadem—in the first iteration we focused on content where players farmed enemies without many clear objectives, and then toyed with the idea of having players complete objectives with a big surprise waiting for them (in the form of a monster). Eureka was developed based on our experiences from creating that content.

The idea behind Eureka is to give players the opportunity to experience content that has a completely different set of battle rules from field or instanced content. However, it has been taking us time to develop due to its scale and completely new system. It shouldn’t be much longer, though!

On the implementation of Relic Armor

Naoki Yoshida: Yes, we actually already have solidified our plans for this. This content will be packaged within the Forbidden Land of Eureka content, and thus will be implemented at the same time.

You can read more from Yoshi-P about plans to introduce new Disciples of the Hand/Land, roleplay-related elements, inventory management, some Monk talk and more in the full interview at PSU.

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