In the midst of Destiny 2’s disappointing Curse of Osiris DLC and Warframe’s divisive but fairly well-patched Plains of Eidolon update, Tom Clancy’s The Division has received a meaty update of its own to offer. Update 1.8, aka Resistance, has been in the works for several months and even for a game that’s added several quality of life changes in the past year, there’s a lot of great stuff here. Let’s take a look at some of the reasons to return to The Division with update 1.8.
Resistance Mode and Skirmish
The main attraction of the new update is Resistance mode, a Horde-like activity where you can take on increasingly difficult waves of enemies. The lowest difficulty has 15 waves while the highest is an endless onslaught of foes. Some checkpoints will see enemies buffed in toughness and attack power but you can unlock other areas of the three maps to gain advantages. There are also critical objectives to complete, bosses to encounter and fortifications like turrets and Support Stations to help you out. Resistance offers a lot more though and it’s a fun, end-game activity to test out the viability of your OP builds.
Skirmish is for the more PvP-minded folk with three arenas. The first team of four players to score 20 kills wins. A new ranking system has also been added that consolidates Last Stand and Skirmish. Going past rank 40 will increase the chances of earning Classified items among other things. If you’re not a fan of Last Stand, then Skirmish is a nice little diversion with its own range of awards. Plus matches are 10 minutes long which makes even the most casual stomp a fairly quick affair.
Timed Events and Random Enemy Spawns
A new zone has been added in the form of West Side Piers and while it may not be the biggest new play space in the game, it’s still packed with stuff to do. Aside from Resistance and Skirmish, players will now be battling all of the game’s enemy factions at once with randomized enemy spawns. Groups of enemies can attack you at any time and provide more dynamic encounters as a result.
There will be smaller timed events to complete outside of the side missions in the North and South quadrants of the zone. You can hop between these timed events aka Assignments and complete their objectives for some quicker action and rewards. One hopes that these Assignments come to other parts of the game world even if they already have High Value Targets occupying them.
New Classified Gear Sets and Global Events
The final range of Classified Gear Sets is finally here…and by that, we mean you have to work for them. But the good news is that two more Global Events are also coming with Strike and Ambush. The exact dates they’ll be live remain to be seen but their modifiers are certainly interesting. Strike will see dead foes dropping grenades that damage their allies, thus causing chain reactions of death. It’s also possible to accumulate a burst of self-damage if you’re not careful.
The other Global Event is Ambush where players can deal more damage while stationary, thus encourages more cover-based play. Completing activities during these events awards Tokens which can be exchanged for Classified Gear Caches. Since certain sets will only be available during certain events, this is the best way to obtain Classified Gear.
As for Classified Gear, it’s essentially a gear set with higher overall stats and a six piece bonus attached. While the Strike event will offer Path of the Nomad, D3-FNC, Predator’s Mark and Banshee’s Shadow, the Ambush event will contain AlphaBridge, FireCrest, Hunter’s Faith and Tactician’s Authority sets.
The Gear Score, which is The Division’s de facto “power level” system for gear past level 30, has seen an increase to 286. However, there isn’t a new World Tier and players don’t have to grind for new items. Instead, they can spend Division Tech and Credits to enhance their current items using the new Optimization Station. Not only does it make Division Tech useful but you can now target best-in-slot stats more easily.
Sure, this is just a way for the hardcore players to further min-max their builds but it’s a great new way to grind and lets you get more powerful without having to endlessly rely on RNG drops.
Rogue 2.0 and Underground
One of the biggest problems of The Division has been the Rogue system inherent in the Dark Zone. It was way too easy for players to roll up on you in squads, steal all your stuff and leave you with nothing. Over time, Massive made it so that penalties from fighting Rogues were reduced – in fact, the ability to lose Dark Zone Credits was removed entirely. Rogue 2.0 is another step in that direction, adding a “toggle” for when you want to go Rogue. There’s no friendly fire any more and people around you will be notified when you’ve gone Rogue. Though results are a little mixed right now, it’s a step in the right direction.
If you’re still not feeling the Dark Zone, then head on over to the Underground. Along with new areas, including the rave setting from that one story mission, there are now checkpoints. Even more interesting is that Hunters from Survival can enter the Underground to hunt you down. Killing them wields items like Exotics, Classified items and Vanity Masks, though they spawn more frequently on higher difficulties. The addition of Directives for power advantages but with certain twists is also a neat way to shake things up. That’s not mentioning the addition of special crates with the potential for Exotics and Classifieds, weekly assignments and much more to incentivize players.